![]() ![]() ![]() ![]() While trapped inside these containers, the fish have to swim against their sides in order to get them to move. Whether it be a sealed, perfectly spherical fish bowl, a mop bucket on wheels or a lidded jar, sometimes the fish will be contained in something. For a reasonable portion of game though, that body of water is in some kind of container. Instead, your time controlling the goldfish works as an extended tutorial to help you get accustomed to the way the fish of I Am Fish move.Īll of the 4 fish are controlled in the same way – the left thumb stick moves the fish around on a vertical plane while the left and right triggers raise or lower the fish in a body of water. This goldfish has the ability to shine really brightly in sunlight which, as you can imagine, is almost entirely useless in a physics based quest to reach the sea. You begin the game controlling the goldfish who, like the poor kid who got given the heart ring in Captain Planet, gets short shrift when it comes to super-powers. Inspired by the image on a box of fish food, each fish aims to escape their individual circumstances and make their way to the sea.Įach of the fish in the game have their own abilities which inform the obstacles you’ll have to overcome to reach the big blue. It’s at this moment that 3 of the 4 fish are scooped up and sold to new owners. Imbued by it’s special energy, the characteristics of each fish are enhanced to unnatural levels. Back at the pet shop, the owner feeds this special bread to the fish. The owner of said shop is out one day when they’re given a very special loaf of bread that moves of its own accord. The quartet of aquatic protagonists begin the game in a pet shop. In fact, it more closely resembles a physics based adventure like Glyph or Human Fall Flat than the previous Simulators from Bossa.Īs should be very obvious, I Am Fish has you take control of a fish. The charm is certainly here in spades and the physics can have the occasional moment of absurdity but this is otherwise a much more polished and varied product. That’s not at all what I Am Fish is however. Between I Am Bread and Surgeon Simulator, they pioneered the intentionally-tricky-to-play comedy sim games that has exploded in the past 5 years with players and influencers alike.īefore playing I Am Fish, I expected the game to follow the same formula as its namesake I Am Bread – Tricky controls, janky physics and enough charm to carry you through the moments of frustration. I recently wrote in our monthly upcoming indie games round-up that I felt that “Bossa Studios are the undisputed champions of the irreverent simulator genre”. On the surface, I Am Fish seems to be a basic platformer, with a simple story and cutesy graphics which are squarely aimed at kids.An evolution of the comedy simulator into something much more polished, I Am Fish is a quirky and fun puzzler. It’s very strange, but seemingly not an issue specific to the game. Only when you reboot the console and start the game again, will it work as it should. When you start the game, you will be stuck on the main menu as no button inputs will work. There’s also an odd glitch which apparently affects numerous Game Pass titles. However, the frame rate drops significantly every so often despite the game being optimised for Xbox Series X|S. I Am Fish doesn’t look too bad, in fact it’s idyllic setting is rather pleasing to jump into. You’ll be rolling down waterfalls whilst trying to avoid rocks (for example) which makes for punchier, more action packed gameplay that flows a lot better than some of the other levels. This is because playing as the Puffer Fish is lots of fun, and it handles in a much more pleasing manner. If I wasn’t playing I Am Fish to review it, I would have switched the game off there and then in despair, and never have gone back to it. I found it near impossible to control the power with which I projected my little fish from one container to another. Essentially, I needed to jump from one ice box to another, therefore climbing up a series of shelving units. Now, I’m pretty decent at video games (I think) but it took me nearly two hours to get past a segment that should have taken a few minutes at most. ![]() Gliding is difficult to control without tying yourself in aerial knots, whilst there is the odd passage of play which is utterly frustrating. Playing as the Flying Fish is the most frustrating. ![]()
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